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Active Learning Immersive Scenario Games in Teaching & Learning: Practical Application

This page contains resources for instructors who wish to practically apply games to assist, inspire, or teach educational goals.  These sources, consisting of books, articles, podcasts, and videos, include guides and resources for instructors to apply games or game events in the classroom as well as individual and collections of turn key games ready for launch.  Unless otherwise noted all link information refers to access via the Addlestone Library catalog system.

NOTE: Subtabs for this page include "Online Games for Classes"

 

Games for Change Student Challenge

CUNY Games Network

International Journal of Role Playing

Online Games for Learning

The Stag Hunt Game: An Example of an Excel-Based Probabilistic Game

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PRACTICAL APPLICATION: Books of Classroom Games and Creating Games for Classroom

Using Games to Learn: Concepts & Research